Sonolus Wiki

Runtime Skin Transform

Runtime Skin Transform block is a 4x4 transformation matrix that is applied to all skin sprites.

Identifier

const RuntimeSkinTransformId = 1003

Values

IndexInitial ValueDescription
0-15Values of 4x4 identity matrix4x4 transformation matrix

Access

CallbackReadWrite
preprocess✔✔
spawnOrder✔❌
shouldSpawn✔❌
initialize✔❌
updateSequential✔✔
touch✔✔
updateParallel✔❌
terminate✔❌